Best of 2015: 20 excellent elearning examples to inspire your next project

best of 2015

Here’s a list of 20 inspirational elearning examples from Elearning Superstars.

Virgin Atlantic: Animated flight safety film

virginatlantic

Why we like it:

  • Story telling approach
  • Fresh and stylish use of well-known movie genres to get the message across
  • Attention grabbing (and holding)
  • Strong script and storyboard
  • Stylish sophisticated design and animation
  • Memorable, simple and fun!

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Resuscitation Council UK: Lifesaver is a simulation game the tests your CPR skills

lifesaver-gamification

Why we like it:

  • Fully immersive, game-based and experiential design
  • Timed decision-making activities
  • Good use of branching scenarios
  • Strong storyboarding and scripting
  • Real time game-style progress stats and points
  • Formative feedback at each decision level
  • Raises the blood pressure!

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Utility Warehouse: Training for new employees

utility-warehouse-training-elucidat

Why we like it:

  • A great example of strong visual design with bold contemporary contrasting colors.
  • Good proximity of content and use of contrast to help chunk the material.
  • Clean and clear templated approach with clean layouts and consistent use of styles, alignment and interactions.
  • Great use of video on response layers in interactive question screens helps situate the learner into the heart of the business and introduce real colleagues.

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BBC: Mi Vida Loca helps you learn Spanish with interactive TV mini series

mi-vida-loca

Why we like it:

  • Good use of interactive video drama – takes you on a mystery adventure.
  • Episodic – 22 episodes in all, 10 minutes each, covering basic learning points for beginner level Spanish.
  • A learning section complements each episode and provides practice activities and opportunities to go through grammar and vocabulary in more detail at your own pace.
  • Includes a speaking phrasebook which is a real person!
  • Lots of audio practice and chance to listen and repeat.

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Broken Co-Worker: Not your typical learning experience

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Why we like it:

  • Good use of video for context and feedback
  • Careful use of music helps set the scene
  • Inspired by the printed comic book layout gives it good visual appeal and a strong story-based structure
  • Interactive video – with some strong scripting gives users real problems to solve and uses video effectively for feedback
  • Allows users to share progress on social sites

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BBC: Finance for non-financial managers

finance-bbc

Why we like it

  • Dynamic scoring allows for points to be lost and well as won across a range of skills.
  • Each stage is timed – a dynamic counter ups the ante and piles on the pressure to be decisive.
  • Scenario-based – situates the user in the role of decision-maker in front of which a series of characters come to bid for time, money and resources.
  • Tailored feedback at each decision point – once you’ve made up your mind, you get your rankings in all four categories.
  • Good use of multi-media including animated sequences, audio dialogue, fun game-like graphical style of the characters.
  • Branching logic designed into the levels of the game unlock more choices if you make a good selection on the first round.

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Linda Dong: The Dangers of Fracking

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Why we like it:

  • Nice example of some website design elements that could be applied to elearning courses.
  • The downward scrolling provides a sense of digging down into the earth to learn about the fracking process.
  • The design is user centred letting the user control the navigation.
  • Interactive elements at certain points lets the user explore and drill down deeper.
  • Background graphics are contemporary and create a good canvas for the content to be displayed on.

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City Witness: Medieval Swansea

medieval swansea

Why we like it:

  • Fully responsive, looks good and works well on all platforms and devices.
  • Scenario driven with branching – interactive challenges take learns on a quests to solve a medieval mystery.
  • Story-based – narrative stages, character witnesses.
  • Feedback – at each stage of the investigation.
  • Progression – a dynamic map allows the player-learner to see what stage they are at and what’s left to do.
  • Scoring – opportunities to gather points and bonuses, unlocking the next stage.
  • Dynamic polling – get to vote on solving the mystery and see how other players are voting.

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Lloyds Bank: Induction for telephone banking staff

Lloydsbank

Why we like it:

  • Flexible, self-paced with clear progression.
  • Integrated Assima simulations of the actual bank’s system provided wall-garden for safely practising systems training for new staff.
  • High-end video using a road trip concept to take new recruits through onboarding.
  • Strong scripting and storyboarding using real world scenarios to help learners build empathy with customers.

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Connect Group: The Golden Rules (compliance training)

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Why we like it:

  • Immersive and engaging approach in order to create memorable learning experience.
  • Good use of humor, games, leaderboards and strong visual design to grab attention and motivate learners to interact with the course.

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Heineken: Capability Academy

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Why we like it:

  • Progression – a Tube-type map keeps play-learners abreast of their progress and shows them where they are headed.
  • Engaging – leaderboard, competition, quests and challenges.
  • Scoring – earn point as you progress through the learning to push you up the leaderboard.
  • Feedback – gives an overall ranking as well as feedback on how you’re doing at each step.
  • A real board games accompanies the course!

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US Army: Connect with Haji Kamal

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Why we like it:

  • Good example of complex branching with 12 paths through the material which cross at several points, so one bad choice doesn’t necessarily lead to failure.
  • Authentic storyline built in collaboration with SME’s
  • Dialogue driven – the whole scenario is based around debate
  • Looks great – using graphic novel style illustration, the images are comic-ified photos.
  • Good use of audio for the discussion.
  • Forms part of a toolkit to help soldiers practice specific cross-cultural capabilities.

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DrugTreatment.com: Essential information about rehabilitation

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Why we like it:

  • There are two routes available for users to select the content aimed at them or for a friend/relative.
  • Users can select from personalized lists along the way and their choice is added to their personalized list at the bottom of the screen.
  • Interactive drop-down menu is available to skip directly to specific topics.
  • Clear interactive progress bar lets the user skip back and forth to different parts of the module.
  • Some nice simple animated images add depth to the site without being distracting.
  • Pop ups and layers provide a deeper dive into the topics at each point.

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New York Times: Amazing Girls

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Why we like it:

  • Really effective use of full screen still imagery and voice over to create effective program.
  • The style is very authentic, using real voices and imagery that can be captured on any mobile device.
  • Nice use of a really simple menu to let you select the different voices and stories.

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Sky: Employee induction portal

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Why we like it:

  • Multi channel learning with a variety of content to suit a large and diverse audience.
  • More than an induction program. This course is part of a five year strategic relationship for transformation at the heart of the client’s business.
  • A leaderboard style scoring system offers an element of competition, together with social media networking tools, games, activities and quizzes.

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Channel 4: Learning to take risks

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Why we like it:

  • Successfully links the “important but dull” messages of compliance to the aspirational goals of taking risks and pushing boundaries.
  • Builds competence, not just compliance by focussing less on knowledge and more on actions.
  • Captures and reflects client culture and brand, using bold images from well-known broadcast output.
  • Uses audio voice-over narration provided by the familiar and popular voice of Channel 4 continuity announcer Corie Brown.
  • Draws on authentic scenarios with video-based ‘mini documentaries’ and dynamic scrolling stories
  • Highly visual learning experience, with minimal text on screen, a simple interface, and contemporary touch-screen design styles.

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McDonald’s: Popular till training game

McDonalds-till-game-case-study-1

Why we like it:

  • Realistic – game centers around using a simulation of the new till system.
  • Game mechanics – use of stories for context and emotional engagement, Setting is realistic (restaurant) Characters (customers) and narrative (the orders and the different customers).
  • Uses gaming features such as lifelines, bonuses and panel elements to enhance the gamification feel and engage the learner.
  • Scores, levels, count-down, challenges, simulated till environment, sound effects and customer voices all create a gaming feel.
  • Feedback – little and often (satisfaction, scores, levels, customer response, flashing red,) – shows choices the learner is making is having consequence all the time – dynamic feedback.
  • Gives learners an opportunity to learn in a safe environment to practise and learn from mistakes, without customers getting frustrated.
  • Levels – smooth learning curve with lots of attention to achievement.
  • Scoring – goes up to 9 million! Lots of bonus and rewards, only one winner.

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Tesco: Learning Leap

Tesco 1

Why we like it:

  • Good example of how the elearning vendor used detailed data and feedback from target audience for the previous course to help design an improved programme.
  • Uses a fun and easy to understand narrative where each learner is represented graphically as a parachutist getting ready to jump into the learning (Leapers)
  • Interesting example of a whole campaign approach around three bite-sized, 20 minute modules with branded emails to notify and encourage staff of the course, and post-event knowledge checks
  • Utilizes gaming techniques such as real time, animated leader boards showing the number of learners at each stage of the training.
  • After course completion, staff receive bi-monthly emails, known as ‘PiPs’ or ‘Putting into Practice’. These micro-learning quizzes are related to the course topics and help reinforce the learning.

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Treehouse: The classroom from the future

treehouse

Why we like it:

  • Clear progression – uses the idea of ‘achievements’ in a course.
  • Clear structure with timings.
  • Raises the bar with high quality studio produced video lessons hosted by in-house team of trainers and contemporary visuals.
  • Courses organized into ‘Tracks’. These are pre-selected sequences of training topics that you complete in a specific order.

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PETSYNC: Living with a dog in a shared community

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Why we like it:

  • Developed in HTML5, it’s responsive design is accessible on desktops as well as mobile devices.
  • Effect use of 3D images and animations, dynamic scenarios, interactive assessments.
  • Provides links to external resources and customizable documents that learners can download for their specific community.
  • 3d virtual environment lets learners pan around, zoom in and out and click on areas to explore more.
  • Includes an integrated glossary and expressive dialogue.
  • Uses fun avatars for the people and dogs.

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Start creating more engaging elearning: Try Elucidat’s award winning authoring tool for free.

Steve Penfold

Steve Penfold

Steve Penfold is Customer Success Director at Elucidat. He helps large companies and training providers speed up and simplify their elearning authorin
Steve Penfold
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