7 innovative ways to use gamification in your elearning

gamification examples

Gamification in elearning challenges learners to keep them engaged and motivated. Here are seven of our favorite gamified elearning examples.

Duolingo: Reinventing language elearning on an epic scale

duolingo1

Duolingo is a language learning platform used by more than 70 million people worldwide. Gamification has been built into every lesson to make learning another language fun and addictive.

Gamification features:

  • Currency (lingot) that can be earned through a variety of activities.
  • Point systems and leaderboards.
  • A trumpet fanfare marks the end of each successfully-completed round, providing a sense of accomplishment.
  • Each stage becomes live when you complete the previous level.
  • Invite friends through Facebook to collaborate with and/or compete against.
  • Voting: Users can vote on the best translations submitted by other users.

Visit elearning 

McDonalds: Till training game

McDonalds-till-game-case-study-1

City & Guilds Kineo and McDonald’s have joined forced to create a till (cash register) training game that is addictive, purposeful, and fun. The game uses a simulation of the new till system to test learners on how they deliver the customer experience.

Gamification features:

  • Very realistic simulation of the new till system presented in a gaming-style environment.
  • Built-in systems for scoring, leveling up, bonuses, lifelines, and challenges.
  • Sound effects and customer voices.
  • Dynamic feedback – the choices the learner makes are evaluated in real time. Learners know every decision is important.

Visit elearning

LIFESAVER: Crisis Simulator

lifesaver-gamification

LIFESAVER is a simulator that uses interactivity and live-action film to teach cardiopulmonary resuscitation (CPR). It’s free and available on your computer, tablet, or smartphone.

Gamification features:

  • Game-based and experiential design.
  • Timed decision-making activities.
  • Strong storyboarding and scripting.
  • Real time game-style progress stats and points.
  • Formative feedback at each decision level.

Visit elearning

City Witness: Medieval Swansea

citywitness-medieval

Medieval Swansea is an interactive historical game that enables learners to take on the role of detective to solve a mystery.

Gamification features:

  • Scenario driven by interactive challenges and quests.
  • Story-based. Narrative stages and character witnesses.
  • Progression – a dynamic map shows player-learners what stage they are at and what’s left to do.
  • Dynamic polling. Vote on solving the mystery and see how other players are voting.
  • Opportunities to gather points and bonuses, unlocking the next stage.

Visit elearning

Train4TradeSkills: Virtual Reality House

virtual-reality-house

The Virtual Reality House allows trainees, such as plumbers, to practice their skills in a fully immersive virtual reality simulation. This provides a safe environment to learn and build confidence before entering the profession in the real world.

Gamification features:

  • Full simulation virtual reality environment.
  • Scenario-based approach makes the training very realistic.
  • Learn by “doing”. Step-by-step training process – planning, costing, and installation.
  • Gaming style hand-held console/nunchuck is available that works wirelessly with the online system to improve the virtual experience.

Visit elearning

Heineken: Capability Academy

heineken1

Not satisfied with gamified elearning alone, Heineken has created a real physical board game to go with its blended solution from Brightwave.

Gamification features:

  • Progression – A tube-type map keeps play-learners abreast of their progress and shows them where they are headed.
  • A dynamic leaderboard shows how you and others are doing. Compete with others and show off your success.
  • Learners answer questions in challenges to earn points
  • Earn points as you progress through the learning to climb the leaderboard. Top scoring learners or teams earn prizes.
  • The system provides feedback for challenges taken and gives an overall ranking in terms of real competencies.

Visit elearning

Noble Prize: The Blood Typing Game

blood typing 2
Nobel Media uses gamification to apply a consequence-style feedback approach to The Blood Typing Game. For example, if you get the blood transfusion wrong, your patient will react badly! This consequence-style approach is a fun and effective way to learn.

Gamification features:

  • Plenty of interactions – drag and drop with the mouse, click to test, etc.
  • User-driven – you can select routes through the tasks, retake tasks and pause to go to the tutorials to swot up before continuing.
  • Good use of sound effects, which add to the experience rather than being a distraction.

Visit elearning

Steve Penfold

Steve Penfold

Steve Penfold is Customer Success Director at Elucidat. He helps large companies and training providers speed up and simplify their elearning authorin
Steve Penfold
comments powered by Disqus

Deliver real-life impact with your elearning

people in 219 countries are already benefiting from learning created with Elucidat.

Book a Demonstration of Elucidat