Patrick Dunn tackles six elearning topics in six videos

Patrick Dunn shares some of his ideas in a series of six videos for the Elucidat blog.

1. The anatomy of a high-performance elearning team

Key points:

  • Overlapping skills: A graphic designers should be able to edit a text.
  • Collaborative working: Stakeholders can make real-time comments and edits.
  • Flexible development process: Cut down content documentation. This should be written directly into the tool your using.
  • Appropriate culture: Rapid elearning development requires a culture of tolerance, openness and flexibility.

2. How to produce rapid elearning really slowly (what not to do)

Key Points:

  • Cut your documentation and content in half.
  • Use a suite of connected or integrated technologies.
  • Select the right type of person for the job.
  • Simplify the process.

3. Elearning engagement: 5 little factors that can make a huge difference

Patrick produced a model called “CREAM” to make sure his learning engages people. This is what CREAM stands for:

  • C is Control: Learners need to feel that they are in control.
  • R is Relevance: Keep your content up to date.
  • E is Emotion: Tap into the learner’s emotions through storytelling.
  • A is Action: Set up learners up in decision-making situations so they have to take rather than a more passive approach.
  • M is Multimedia: Use a variety of multimedia to create a multi-sensory learning environment.

4. Why instructional designers secretly hate mobile learning

Key points:

  • True mobile learning is simple, direct, and functional.
  • More focus on action and doing, rather than a tremendous amount of content.
  • Mobile learning is more about interaction design and experience design. Again, less focus on large content and text.

5. Elearning Scenarios: It’s not as difficult as you think

Key points:

  • With advances in authoring technologies, any elearning designer can create quality elearning scenarios
  • Why is scenario based learning effective?
    • Learners are driven by goals
    • Stories are an engaging way to tie information together
    • Take action – learners make decisions and see consequences

6. The 3 rules of rapid elearning prototyping

The 3 rules:

  1. Do it soon: Produce a prototype quickly. Within a few days, not weeks.
  2. Do it rough: Don’t be worried if there are a few mistakes and rough edges in the prototype. This can be a good thing.
  3. Do it often. This gives you the ability to work with your stakeholders progressively so they know what they’re getting.


Steve Penfold

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