4 awesome examples of gamification in elearning

Gamification is a word with a lot of baggage! Maybe you hear it, roll your eyes and think “buzzword”? Or perhaps it sounds a bit daunting to you? The truth is, there are loads of ways to incorporate games and gaming elements into your elearning. Read on to learn more and for a few inspiring examples of gamification in elearning.

gamification featured image

What is gamification?

Gamification is the practice of applying gaming formats and tactics to boost participation and engagement in elearning activities. Gamification can help to make elearning more enjoyable, immersive and accessible, resulting in higher uptake and ongoing participation. 

When we talk about gamification, we don’t just mean quizzes or polls. It can be as simple or as complex as you like, from quick fire question rounds to gamified scenario-based simulations. Ultimately the key aim is to grab (and keep!) the attention of your learners and motivate them to get involved.

How to use gamification in elearning. Best practices

When it comes to gamified elearning, it’s not usually about designing a full-blown video game. It’s about taking elements that make games engaging, motivating or educational and incorporating those into the learning experiences you design. To use gamification in elearning, it’s best practice to incorporate elements such as:

1. Stories

Create a compelling storyline to captivate your users and take them on a journey. Create a story that embeds users in the plot as they tackle each section of the content. This is a great way to create immersive content and keep learners engaged throughout. Incorporating characters or avatars to represent employees can add an extra layer of fun to this. 

2. Visual design

Eye-catching visuals and aesthetically pleasing designs can make your elearning more appealing and draw your users in. Combine bright colours and graphics for a visually-stimulating learning experience.

3. Competitions

Who doesn’t love a bit of healthy competition? Allow users to compete against others in their team or anonymous players, or even against themselves to keep motivation levels high. Consider including leaderboards so learners can see how they’re performing against their peers.

4. Challenges

Reward your learners with smaller, more frequent tasks and then ramp up the difficulty level as the session progresses. This will not only help them get into the swing of things, but leave them primed and ready for more difficult, rewarding challenges using what they have learnt along the way. 

5. Rewards

Incentivising your users in the way of rewards such as badges, medals or unlocking new levels can help to boost their motivation and keep them engaged for longer periods of time.

6. Feedback

Providing instant feedback when a learner completes a task or quiz is a great way to keep them focused and engaged as it allows them to track their progress as they move through the different stages of the game.

4 Best Gamification Elearning Examples

Here are four examples of gamification in elearning that show different ways to incorporate some or all of these gaming elements.

1. A timed quiz pits the learner against millions

If you need data but are struggling to engage users, take inspiration from this Open University example. The quiz contributes valuable data to facial recognition research, but from a user perspective a few simple features present it as a game. It manages to be fun and engaging, but also academically useful.

timed quiz screen shot

Why it works:

  • It cleverly sets up the challenge from the outset: a “could you be…” question instantly implies the “goal” of the game
  • The element of competition is also flagged early on: 3 million people have had a go – join them, maybe even beat them!
  • Bold colors, simple language and eye-catching graphics draw the user in more quickly than a traditional invitation to participate in research would
  • Although each question is essentially the same, the user is kept engaged and motivated to continue to the end as no feedback is given in-play
  • The questions get progressively more challenging but the time available remains the same – an important game mechanic in terms of keeping people engaged
  • After the score and feedback, there is an invitation to share it with (and compete with) friends via a social media button, increasing the reach of the research

Click here to play the game

 

2. A gamified quiz with badges to motivate

When does a quiz become a game? Perhaps when visual rewards and badges are introduced alongside basic point-scoring, or maybe when a timer introduces an element of competition. This gamified elearning example does both of those things, as well as demonstrating several different question types.

Gamified quiz with badges screen shot

Why it works:

  • Using a range of question types (all available in Elucidat), even audio questions, makes this feel more than just a quiz
  • It strikes a good balance between giving the user time to think and using timed questions to add a layer of competition
  • The learning journey involves two goals: to score lots of points, and to win badges (here presented as on-theme Christmas baubles)

Click here to go to this example

gamification guide elearning

3. Scenario + game elements = sales simulation

This demo shows how simple gaming mechanics can be cleverly applied to a scenario-based approach. The result: a realistic learning environment that really resonates with salespeople.

Sales simulation screen shot

Why it works:

  • The sense of competition and urgency created by the game mechanics is relevant to the subject, with real life scenarios reflecting a fast-paced, target-driven sales floor
  • The user isn’t controlling a character; they are the character – so the stakes feel higher and the game can be more directly transferred to the workplace
  • It’s a low-cost audio-driven simulation and a great demonstration of achieving gamification in corporate training without huge expense

Giftable | Click here to go to the demo

 

4. A story-led life-saving game

This multi-award winning solution stands the test of time as a great example of gamified elearning. What makes it stand out is the combination of gaming principles with immersive storytelling and strong characters.

Story led life saver game screen shot

Why it works:

  • This first-person game throws the user into a high-stakes situation where their decisions are literally life and death choices
  • Each decision is timed, which is a common game mechanic, but in the context of this subject matter it’s also very authentic
  • It’s multi-device and uses the native features of each device (practicing CPR is done via touch on an iPad versus using keys on a desktop)
  • Multiple gamification techniques are used – each decision point means points to win, and in turn, levels are unlocked as the user progresses through the scenario

Click here to play the game

The Benefits of Gamification for Businesses & Employees

There are numerous benefits of gamification in elearning, both for the business and participating users.

1.Encourages active learning

Gamification encourages learners to take an active role in their learning by providing them with ample opportunities to interact with the content. Rather than passively absorbing information, learners can test their knowledge as they go and gain instant feedback. 

2. Promotes continuous learning  

The competitive element of gamification can spur users on to beat their score or move to the next level, which promotes continuous learning. Users are also more likely to revisit a module if they feel they can score higher, meaning they’re more likely to retain the information through repetition. 

3. Improves productivity

Incorporating gamified elements into your elearning can help employees to stay engaged for longer, meaning they get through more content in less time. Instead of spending half an hour watching a training video, learners can take part in three 10-minute quizzes, for example. 

4. Creates more enjoyable learning experiences

Not only does gamification help employees to stay engaged for longer periods of time, but it also provides a more enjoyable learning experience. This helps elearning become less of a chore and something users can enjoy getting stuck into, instead!

5. Allows companies to collect performance data (and track performance against learning objectives)

L&D teams can leverage gamified assessments to gain useful insights into employee performance and uncover topics or concepts that employees may need further training on. This can help to inform future elearning material and identify where existing modules may need improvement.

Limitations of Gamification in Elearning

While gamification has many benefits, it’s not necessarily right for every purpose. In some instances, where you’re dealing with more serious or challenging topics, such as compliance, for example, it may not be appropriate to gamify your content as it may detract from the key messages or takeaways. 

It’s important to treat each topic or module as unique and set your learning objectives before you decide whether gamification will be effective. Gamified content may also not be the right fit for your company depending on your company culture and/or sector, so you should also factor this in when designing your elearning content. 

The most effective elearning programs are tailored to their users and individual learning needs, so if gamification isn’t right for you, experiment with other formats. Check out our guide to elearning best practices for inspiration.

Summary

These four examples show that including gamification in elearning doesn’t have to be daunting. Gaming elements such as points, badges and levels can – with a little thought – add an extra dimension to your online courses that will help engage learners and make your content stick. For more info on how to really win at gamification in elearning, check out these 6 practical tips.

We can help you do it!

Feeling inspired? For more tips and examples, download our elearning best practice guide here.